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Adobe Joins Blender Development Fund

4 hours ago

Created a post 182 points @Tomte • 2 comments

Adobe Joins Blender Development Fund

@jbverschoor 3 hours

Replying to @Tomte 🎙

title change: "Adobe Joins Blender Development Fund for €2500/month (blender.org)"

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@high_byte 3 hours

Replying to @Tomte 🎙

I hope it ends with their money because most Adobe products suck, at least in terms of code

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@varbhat 4 hours

Replying to @Tomte 🎙

Good for Blender to get Supported from Adobe for it's development. I believe that Blender will become more awesome from this sponsorship.

> ensure the longevity and success of this dynamic open-source community

Nice. But, Can you(Adobe) please also make Photoshop and other Adobe products available on Linux as well ? It would really benefit Open Source community.

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@Danieru 4 hours

Replying to @Tomte 🎙

Why would Adobe do this?

My guess: Autodesk. Maya and Max are Autodesk's cash cows. Blender is attack said cash cows and thus weakening Autodesk who Adobe might be seeing as a competitor in other realms. Weak reasoning I know. At such a low dollar sponsorship it could just be Adobe uses Blender for their commercials or something else trivial.

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@caniszczyk 3 hours

Replying to @Tomte 🎙

Adobe recently joined the Open 3D Engine (O3DE) project too:

https://www.linuxfoundation.org/press-release/linux-foundati... https://aws.amazon.com/blogs/gametech/open-3d-engine/

So they are doing a lot more funding of open source work!

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@imvetri 3 hours

Replying to @Tomte 🎙

Adobe has its style. Step in, rebrand.

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@whywhywhywhy 3 hours

Replying to @Tomte 🎙

Adobe is investing seriously in 3D now (with buying Allegorithmic), which as someone who is forced to use their software because of my industry I'd be ok with but they've instead decided that now your "Creative Cloud" subscription only applies to 2D creativity because all the 3D software they've just acquired is now an seperate subscription on top of that.

Not to mention their software all still basically ships as yearly versions, we now just have to pay for every years updates when before you could say buy one year, skip two, buy the next.

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@qwertox 3 hours

Replying to @Tomte 🎙

Adobe's "Press Release" [1]:

> Better with Blender, together: Adobe partners with Blender on development fund and new plugins

> [...]

> First, I am thrilled to announce that we’re joining the Blender Development Fund to help ensure the longevity and success of this dynamic open-source community. Additionally, we are going to help creators work with the best of Adobe right in Blender by launching two new plugins — Substance 3D [2] in Blender and Mixamo Auto-Control Rig Plugin [3] for Blender (both now available, in beta).

--

All in all, these plugins sound like marketplaces for Shaders and Animation Curves, respectively

--

[1] https://blog.adobe.com/en/publish/2021/07/20/blender-develop...

[2] https://www.substance3d.com/

[3] https://www.mixamo.com/

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@echelon 4 hours

Replying to @Tomte 🎙

Blender has too much steam now. Proprietary modeling software is going to have a hard time competing with free. Adobe realizes this, and they're going to tool their products such as Substance to be as Blender-compatible as they can.

It'll be interesting if Blender starts encroaching on Adobe's moat. Not sure what Adobe will be able to do if/when that happens.

I'm curious if this can happen with the game engine world too, but Godot is too far removed from Unity and Unreal to even be comparable. It's a shame CRYENGINE isn't open source, though it's a bit dated at this point. Maybe Lumberyard?

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@gotodengo 3 hours

Replying to @Tomte 🎙

I have to admit, I'm a bit concerned about Blender's future development.

I've been a Blender user for 15 years, I jumped on somewhere before the 2.4 redesign.

There have been some really awesome advances in Blender over the past two years. Things that really changed my typical workflow in an absolutely good way, Eevee and all of the node work for a couple amazing new additions.

They've also changed a lot of things, namely keybindings, UI, certain modifiers, that had been done in a certain way, and that I'd committed to muscle memory, for over a decade. Those changes also had the effect of breaking years worth of accumulated tutorials and bookmarks as the workflows they mentioned are not longer relevant.

It's intensely aggravating to spend 10 minutes figuring out how to do something that you used to know how to do with the flick of a wrist. Especially when you fall back to searching how to perform the action and only find 4 year old stackoverflow posts which state the old way to do it.

I've even recently taken a weekend reimplementing the old full color icons, which required a full custom compilation, due to the lack of contrast in the new uneditable monochrome replacements.

I fully admit this may just be my initial steps into the grumbly guy who doesn't like change in my software. But I can't help but compare Blender to Firefox.

Awesome tech and a great mission, sometimes aggravating UI and workflow changes, important relationships with would be rivals.

As someone who is also still on Firefox, my opinion is that loads of cash didn't necessarily turn out great for them either.

For me at least I consider my custom hacked up, modified keybindings as best they can be, Blender to be nearly feature complete for the work I do. It's awesome that it being opensource has allowed me to nudge it in the direction that works for me. Like I said though, as a long time user I am a bit concerned.

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@wokwokwok 4 hours

Replying to @Tomte 🎙

I mean… funding is good, but heck, Adobe is one of those companies that doesn’t have a great track record of being nice, fair or kind. See for example, their “year subscription billed monthly” lockin.

What’s in this for them?

…because I flat out don’t believe for an instant they’re doing it out of the goodness of their hearts.

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@thordenmark 3 hours

Replying to @Tomte 🎙

Adobe could learn a lot from Blender about making 3d user friendly. The 3d tools in Adobe products are -terrible-.

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@fomine3 3 hours

Replying to @Tomte 🎙

I can't wait Autodesk joins Gimp Development fund

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@eltondegeneres 4 hours

Replying to @Tomte 🎙

It's great to see free software projects get stable funding, but I'm surprised to see the amount they're contributing is so low at €30,000/year. Just €2,500/month is probably a great ROI on PR for Adobe.

https://fund.blender.org/corporate-memberships/

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@jbverschoor 3 hours

Replying to @Tomte 🎙

Embrace extend.. no thank you

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@Roonerelli 4 hours

Replying to @Tomte 🎙



@xor99 4 hours

Replying to @Tomte 🎙

Nice, I think Adobe has a lot to learn from software like this. I would like to see similar funding and support for for FreeCAD and OpenSCAD

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@barcoder 4 hours

Replying to @Tomte 🎙

This is really good news. I love how well Blender and Substance play together. I'm sure we'll see tighter integrations.

I am relieved that Adobe is supporting Blender rather than making a move for their own 3D engine. Maybe that'll come down the line though.

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