Hacker News Re-Imagined

Tilt-5 Was Magical

  • 153 points
  • 2 days ago

  • @jpm_sd
  • Created a post
  • • 39 comments

Tilt-5 Was Magical


@ChuckMcM 2 days

Replying to @jpm_sd 🎙

Disclosure, I have done some consulting for Tilt-5.

I really don’t think people appreciate the technology of a retro reflective game surface and individual viewers. The concept that everyone gets to look at the game board from their own perspective is simultaneously “of course” and completely unintuitive to folks who are thinking “computer game.” I am not sure why this is but so often the comment from people who see the glasses for the first time is “Wow! I really didn’t know what to expect I guess, this is AMAZING!”

After it is out there, and people have them in their hands, I expect WoC to wake up and say “Holy crap, we could do MtG tournaments with this without renting a venue.” And I give Jeri a lot of credit for holding on to her vision of AR on game boards. That got out of her control at CastAR but here I think it is going to ship as envisioned and be marvelous.

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@kingcharles 2 days

Replying to @jpm_sd 🎙

Magic! That was the same feeling I had when I saw my first autostereoscopic display in about 1997 playing some DOOM-like game. I ACTUALLY LOOKED BEHIND THE DISPLAY LIKE I WAS A CAVEMAN TRYING TO FIGURE OUT HOW THE LITTLE PEOPLE GOT INSIDE THE BOX. O_O

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@invisible 2 days

Replying to @jpm_sd 🎙

So excited to have backed this myself. It's been...a long time coming. Not just from this kickstarter, but a past kickstarter.

The craziest part is that this is what it can do _before many people even have it in their hands_. The potential for this tech (outside of gaming even) is pretty far-reaching.

So glad that Jeri was able to get this thing to fruition this go-around amid the pandemic and all of the logistic problems that has created for creating new tech.

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@nraynaud 2 days

Replying to @jpm_sd 🎙

As an anecdote, the CEO of tilt five wrote the guidance software for the Astra rocket that went sideways when an engine quit upon takeoff.

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@ksec 2 days

Replying to @jpm_sd 🎙

Copied From michaelbuckbee [1]

Ellsworth is a personal hero of mine - incredibly smart, wildly talented and has a real vision for this space.

All that being said, it's a nightmare of a space which is why I don't think there's been a big funding event for Tilt5.

"Meta View" was an AR company that raised $75mil, had a star studded list of VR/AR technology folks, only ever shipped a couple thousand units and now is defunct.

Magic Leap raised $3.5 Billion and now has given up on shipping a consumer device (Enterprise only).

Microsoft's Hololens exited consumer applications even earlier, enterprise only.

Oculus Quest is the most successful consumer VR tech (about 5 million sold) but it's really unclear if they're anywhere close to turning a profit and they've spent tons to try and jump start game developers in VR.

Tilt5 would require from the ground up games to be made, large volumes of orders/units to be profitable and even if all that came together could still be kneecapped by chip shortages and supply chain issues.

[1] https://news.ycombinator.com/item?id=29322696

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@k__ 2 days

Replying to @jpm_sd 🎙

I think, AR like this is the future of gaming.

VR is a cool idea, but it falls short on so many levels. It looks cool to go into a space that isn't there, but you always have issues with the mismatch of your surroundings and the VR world.

Playing Xing, and the recent Myst remake is awesome on desktop, but very tiresome on VR. The haptics are obviously not there and either you can't really walk where you need to go or you "teleport" around which feels strange. Overall its tiring mentally and physically.

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@Karliss 2 days

Replying to @jpm_sd 🎙

Do any of current VR headsets do reprojection within headset independently from the game framerate similar to what tilt-5 does? I would expect it to help a lot with minimizing any delays and thus reducing motion sickness. Shouldn't it work even better with VR since most objects are further away from eyes compared to virtual tabletop thus smaller change in shape of them when doing minor head movements?

I can think of two potential problems with VR reprojection that don't affect tilt-5 as much. Virtual tabletop rendered by most tilt-5 applications is closer to being flat surface which can be reprojected perfectly (ignoring pixel density). There is no rendered content to draw on the edges of screen when turning the head left or right, in case of tilt-5 unless your head is very close to the board nothing is rendered on the edges of FOV anyway since the board is in the middle of it. Might not be too much of problem since FOV edges need less details. Simply fading black or generating filler based on edge colors similar to TVs with ambilight might be good enough. There is also an option to render slightly wider FOV to give some buffer area if it means that hitting high framerate isn't as critical.

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@Taywee 2 days

Replying to @jpm_sd 🎙

I would love to work something like this into my D&D sessions. Looks amazing.

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@vanderZwan 2 days

Replying to @jpm_sd 🎙

Could we put the reflector on a wall, blow it up, and use it as a window with virtual screens behind it to create a "multi-monitor" set-up like others are trying out in VR right now? Or do the tracking markers have a limitation in how big a rectangle they can follow?

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@Fnoord 2 days

Replying to @jpm_sd 🎙

This would be a cool way to play a virtual version of M:tG or Hearthstone. Or Netrunner or Slay the Spire. Or Warhammer (Quest). Etc etc. Especially during a pandemic. But one can also already play RPGs where you have to use your imagination instead. Then you are the VR/AR.

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@sparsely 2 days

Replying to @jpm_sd 🎙

I didn't realise how precise the reflections from retro-reflective materials were. I'd always just thought they were for high vis gear, cool to see such a creative use for them here!

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